What gives the game its visual identity?
The official release page says the art is made in-house. In a developer comment, the creators describe the typeface as custom and point to Pangolin as a close comparison for players asking about its look. That comparison is a reference point, not a claim that the game uses or distributes the Pangolin font.
The visual style works with the premise: familiar shelves, a small neighborhood shop, and conversational presentation make the setting feel ordinary before the context becomes harder to trust. This is an interpretation of how the pieces work together, so it belongs in the Theory / reading layer rather than being treated as a technical specification.
Do not copy the game’s artwork or assume that a similar font is an official download. Use the credits page for production facts and the psychological horror notes for atmosphere.
Source: Narinig Mo Ba? official release page and developer comment
References
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